The Road to 1.0 is a series of articles chronicling the journey of this mod from conception to full 1.0 release. In the beginning, there was a fantasy mod. It has users and it had fantasy leagues (that all contained teams). Each league is appointed a commissioner when it is created (by default the user
I planned to release 0.3 beta (patch #3) tomorrow morning, but I’ve had a quick last-minute shift in idea.
So were are at 0.1 beta release day +3 and a few glaring shortcomings have come up rather quickly.
Of course, as I’m doing my final checks and run through I found a big scheduling bug in the league model. I’m working to fix that ASAP then I will start to bundle the release. Stay Tuned.
The Road to 1.0 is a series of articles chronicling the journey of this mod from conception to full 1.0 release. Tomorrow is the big day—the public release of the 0.1 beta of the OOTP Fantasy Leagues. The last post was a review of what’s included in the first release and screengrabs of many of
The Road to 1.0 is a series of articles chronicling the journey of this mod from conception to full 1.0 release. What is a better way to describe what’s in the OOTP Fantasy Leagues 0.1 beta release than just simply to show some of its features via screengrabs? We all love screengrabs, right? I know
As the OOTP Fantasy Leagues 1.0 release date nears, I thought a couple of articles akin to OOTP’s “Road to Release” would be a fun intro to the Mod.
I am very excited about the upcoming release of the first public beta version of OOTP Fantasy Leagues. What started as a custom two-page addition to Frank Esselink’s StatsLab mod has morphed into its own unique and challenging animal of a project. It’s one of my most ambitious personal development projects I’ve ever attempted, and